AI Insights · Timothy · October 2021
Top 5 Casual Games on iOS in the US: Q3 2021 Performance
Discover the performance trends of the top 5 casual games on iOS in the United States during Q3 2021, including their weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 casual games on the iOS platform in the United States showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Subway Surfers from Sybo Games ApS saw a steady decline in weekly revenue, starting at approximately $93K in late June and dropping to around $54K by the end of September. Weekly downloads fluctuated, peaking at 311K in mid-August before settling at 234K in the last week of September. The game’s weekly active users also experienced a downward trend, starting at 8.6M in late June and ending at 6.1M in the final week of September.
My Talking Angela 2 by Outfit7 Limited exhibited an initial surge in weekly revenue, reaching $72K in late July, but then steadily decreased to $14K by the end of September. Downloads showed a sharp decline from 771K in mid-July to 42K in late September. Active users followed a similar trend, peaking at 1.3M in late July and falling to 261K by the end of September.
Project Makeover from Magic Tavern, Inc. maintained a relatively stable weekly revenue, hovering around $2M throughout the quarter, but saw a gradual decline towards the end, reaching $1.5M in the last week of September. Weekly downloads varied, peaking at 263K in late August before decreasing to 164K by the end of September. Active users saw a slight decline from 1.4M in late June to 960K by the end of September.
Among Us! by InnerSloth LLC experienced a steady decrease in weekly revenue, starting at $31K in early July and dropping to $12K by the end of September. Downloads fluctuated, peaking at 235K in mid-August and ending at 172K in late September. Active users decreased from 1.4M in late June to 910K by the end of September.
Pokémon GO from Niantic, Inc. had a significant spike in weekly revenue, reaching $5.8M in mid-July, followed by a gradual decline to $2.1M by the end of September. Weekly downloads peaked at 228K in mid-July and dropped to 109K by late September. Active users showed fluctuations, peaking at 9.3M in mid-July and settling at 8M by the end of September.
These insights into the performance of the top 5 casual games on iOS in the US during Q3 2021 highlight the dynamic nature of the mobile gaming market. For more detailed analytics and insights, visit Sensor Tower.